This technology was used to teach students about money management. The students were given the opportunity to earn virtual coins for completing tasks related to financial literacy. These coins could then be exchanged for real-world rewards, such as school supplies or snacks. The program was a success, with students showing increased engagement and understanding of financial concepts. The use of gamification in education has been shown to improve learning outcomes by making the learning process more enjoyable and interactive.
“I’m trying to give them what they want.” Juarez said she’s seen a significant increase in students requesting books, particularly from authors they admire. To accommodate this, she has adopted a ‘pick and choose’ approach, allowing students to select books they are interested in.
The app also provides a platform for students to share their progress and achievements, fostering a sense of community and support. The six-week challenge, designed to align with students’ academic schedules, serves as a structured framework for personal growth and skill development. This period is meticulously planned to coincide with the academic calendar, ensuring that students can fully engage without disrupting their regular studies. The end of the challenge is marked by a celebratory event within the app, which acts as a powerful motivational tool.
Students can also rate their books on a scale of 1 to 5 stars. This feature encourages students to engage with their reading material actively. By providing feedback, students can help others make informed decisions about which books to read.